Summon woodland creature 5e. This is, again, much better than the randomly determined creatures in ...

11 (+0) Skills Perception +3, Stealth +5. Senses Passive Pe

The DM has the creatures’ statistics. At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot. Spell Lists. Druid, RangerThe hag can breathe air and water. Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag ...This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.. Alternative Summoning Options. Many adventure paths include custom summoning options for characters who follow certain …Four creatures of CR 1/2. Eight creatures of CR 1/4. The temptation is to grab one big CR 2 and throw it at the enemy. Of course you want a big beefy summon to kill them. This is wrong. These are not big, strong summons. The earliest you can get Conjure Woodland Beings is level 7. A CR 2 enemy will not be kicking much ass at these levels.11 (+0) Skills Perception +3, Stealth +5. Senses Passive Perception 13. Languages Blink Dog , understands Sylvan but can't speak it. Challenge 1/4 (50 XP) Proficiency Bonus +2. Keen Hearing and Smell. The dog has advantage on Wisdom ( Perception) checks that rely on hearing or smell.Summon Beast. Source: Tasha's Cauldron of Everything. 2nd-level conjuration. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration: Concentration, up to 1 hour. You call forth a bestial spirit. It manifests in an unoccupied space that you can see ...Conjure Woodland Beings. 4 th-level conjuration. Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lowerYou summon a fey creature of challenge rating 6 or lower, ... When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the. Spring Eladrin. Monsters. creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin.Source: Fizban's Treasury of Dragons. 5th-level Conjuration. Casting Time: 1 Action. Range: 60ft. Components: V, S, M (an object with the image of a dragon engraved on it, worth at least 500 gp) Duration: Concentration, up to 1 hour. You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range.If you want summon basic elementals using conjure minor elementals, ask your DM if you can use these new minor elementals: Minor air elemental (CR 1/4) Minor water elemental (CR 1/2) Minor earth elemental (CR 1) Minor fire elemental (CR 2) Most problems in D&D can be solved by using your own creativity as a Dungeon Master to tweak the game. In ...Conjure Woodland Beings. You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions.A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples. Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from.Summon Aberration. You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block.Conjure animals and woodland spirits, along with a few others, are more reliable but tend to summon lots of creatures or large creatures, and how useful that is depends a lot on where you are standing. Sure, eight wolves physically stopping enemies from getting to you is great, but you need to be in a situation where eight wolves both actually ...Conjure woodland beings can summon 8 pixies, which is too strong. It doesn't specifically say the player chooses the effects. Most spells don't specifically say the player chooses the effects, fabricate doesn't specify you get to choose what you create any more than CWB specifies you choose what is summoned.15 oct 2019 ... Today's post is as much for players as it is for DMs, because creatures summoned by conjure animals are as often found fighting alongside ...When you summon your creature, you are left with non-concentration spells. You could really lean into conjuration and become the hand that shapes the battle. With Benign Transportation, Misty Step, Thunder Step, and Dimension Door, you can bring a friend around the battlefield to where they are needed most.Conjure Woodland Beings 5e | DnD Spell Guide | Arcane Eye Conjure Woodland Beings 4th level Conjuration Casting Time 1 Action Range 60 Feet Duration Concentration, up to 1 hour Components V S M Materials Required One holly berry per creature summoned Class Druid Ranger Spell DescriptionTop 10 Feywild Creatures in D&D 5e. 1. Hag. Hags are some of the most iconic and fun-to-run D&D creatures – and I can see no better setting to fit these old witches into than the Feywild! While hags come in many different variants, my personal favorite is the night hag. Like other kinds of hags it can change its appearance to look like a ...Call Woodland Beings. Debuted in the Player's Handbook as a druid spell. The caster puts out a call for fey creatures to come to their aid. The caster can maintain the call for up to 2 turns, or the call ends when some creature responds. If any of the following creatures are in range, they are allowed a saving throw at -4.A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.Conjure woodland beings was a conjuration spell that summoned fey creatures. ... Ranger spells (5e) · 4th-level ranger spells (5e) · Spells · Conjuration spells ...Conjure minor elementals, also sometimes known as “conjure chwingas”, is a 4th-level spell available to Druids and Wizards. The spell has the standard rules of a multi-creature summoning spell—you can choose one CR 2, two CR 1, four CR ½ or eight CR ¼ elementals to appear and follow your commands; you can additionally choose creatures ...The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. Given that Conjure Animals only lets the player choose the beast's challenge rating, this would be one of the spells where the DM decides exactly what creature is conjured.Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically …Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.A collection of random generators for Dungeons & Dragons and other tabletop role-playing gamesIntroduction Magically conjuring a creature to do your bidding is a long-standing trope in fantasy stories, and spells to summon creatures have existed in Dungeons and Dragons throughout its storied history. And, while these options have always been both powerful and fun, they have also always been complicated.Conjure Woodland Beings is one of the most powerful spells in DND. This is an conjuration spell of the forth level. This spell takes one action to cast and has a range of 60 feet. The material required for the spell is one holly berry per creature summoned, and its duration is up to 1 hour. You summon fey creatures that appear in unoccupied ...Remember too that spells like conjure animals and conjure woodland beings don’t just summon one beast, they can summon many. Because so many of the Circle of the Shepherd features focus on heightening spells that conjure creatures, much of your combat time as a player of this subclass will revolve around controlling multiple beasts or …Conjure Woodland Beings. You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower; Two fey creatures of challenge rating 1 or lower; Four fey creatures of challenge rating 1/2 or lowerDuration: Concentration, up to 1 hour. You summon fey spirits that take the form of plant creatures and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One plant of challenge rating 2 or lower. Two plants of challenge rating 1 or lower. Four plants of challenge rating 1/2 or lower.• Four fey creatures of challenge rating 1/2 or lower • Eight fey creatures of challenge rating 1/4 or lower A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns.May 22, 2017 · The spell Conjure Woodland Beings is a 4th lvl spell available to Druids and Rangers (and Bards who use their magical secrets on it). It allows you to summon 8 CR 1/4 fey creatures. That means you can summon 8 Pixies. Pixies can cast Polymorph once per day. Create a vine surface, slowing down creatures, possibly Entangling them. Druid: Find Familiar: Summon a familiar, a fey spirit that takes an animal form of your choosing. Wizard Warlock Fighter: Find Familiar: Imp: Summon a familiar with the form of an imp that can fly, turn Invisible, and Sting enemies. Warlock: Find Familiar: QuasitSiege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Hurl Lava attacks. plant life. Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls. If the scion dies, existing ore remains, but new veins of ore stop forming. The.Summon Monster. When first. of the conjuration school, as follows: 1/day: conjure animals, summon lesser demons 1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon 1/month: conjure elemental. Skull Lord. Compendium - Sources->Monsters of the Multiverse.I decided to try my hand at a random table, updated with the new fey creatures from Volo's Guide. The table is organized in ascending CR, so from CR 1/4 - 1/2 - 1 - 2. The new creatures from Volo's Guide are Boggles, Darkling, Quickling, Meenlock and Darkling Elder. D20. Creatures Conjured. 1. The creature conjured is immediately hostile to you.Duration: Concentration, up to 1 hour. You summon fey spirits that take the form of plant creatures and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One plant of challenge rating 2 or lower. Two plants of challenge rating 1 or lower. Four plants of challenge rating 1/2 or lower.Conjure woodland beings was a conjuration spell that summoned fey creatures. Casting this spell, the caster could choose to summon up to four fey creatures. The spell's power would be divided among the summoned creatures so the more fey creatures there were, the less powerful they would be. The summoned creatures were friendly to the caster and their allies and followed orders. They would last ...Oct 3, 2015 · Green Hag. Challenge Rating: 3. Green hags will often be found deep in a dying forest in a cave lair. Green hags lure their victims to them using illusions and with mimicry to create false cries for help. The green hag can act as your classic witch with a cauldron that the adventurers need to hunt down to kill or ask for help. Summon Aberration. You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block.It effectively wouldn't be a CR1 creature anymore. Shillelagh is cast as a bonus action, meaning the Dryad can cast it and still attack in the same round. This means the Dryad's 'real' average damage output per round is 400% higher than it appears (2 compared to 8), and it's attack bonus is 300% higher than it appears. Conjure woodland beings was a conjuration spell that summoned fey creatures. Casting this spell, the caster could choose to summon up to four fey creatures. The spell's power would be divided among the summoned creatures so the more fey creatures there were, the less powerful they would be. The summoned creatures were friendly to the caster and their allies and followed orders. They would last ...Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Druid spells for Fifth Edition.Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically …This means that conjure woodland beings is a good spell. Overall Notes: Pretty much the same as conjure minor elementals, but fey have some distinguishing effects from elementals. You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of ... Summoning. You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your ...\$\begingroup\$ NOTE: In the same section, Sage Advice does give Conjure Woodland Beings as an example of a spell that would be effected by Dispel Magic: but note that Conjure Woodland Beings does not have a similar clause that the creatures remain if you lose concentration on the spell. \$\endgroup\$ –The party so far is Eldritch Knight Fighter, Monster Hunter Ranger, and Battle Smith Artificer so I figured I would take the initiative and be the full caster with support. My game plan for combat mainly involved using Summon woodland beings to summon 8 crow swarms and just swarming on enemy at a time with my army.Create a vine surface, slowing down creatures, possibly Entangling them. Druid: Find Familiar: Summon a familiar, a fey spirit that takes an animal form of your choosing. Wizard Warlock Fighter: Find Familiar: Imp: Summon a familiar with the form of an imp that can fly, turn Invisible, and Sting enemies. Warlock: Find Familiar: QuasitSummon Monster. When first. of the conjuration school, as follows: 1/day: conjure animals, summon lesser demons 1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon 1/month: conjure elemental. Skull Lord. Compendium - Sources->Monsters of the Multiverse.Most of the Conjure creatures spells it doesn't really matter what creature you get. With the notable exception of Conjure Woodland Beings summoning Pixies. For all other Conjure spells, I typically let the player pick the creature. But for Woodland Beings, I state that all creatures must be the same type, they choose the Max CR, but I (DM) rolls:The paralyzed condition is a powerful one in D&D 5e. It not only prevents a character from doing anything until the paralysis has ended, but it also gives buffs to enemies attacking the paralyzed creature such as advantage on attack rolls and automatic criticals for creatures attacking from 5ft away. This makes paralyzed a very powerful …For example, if it tells you to roll, and you roll a 15 for a creature you summon with the spell, the creature takes its turn on initiative count 15. [deleted tweet:] You’re init is 15. You summon on your turn and you roll a 14 for the creature’s init. Does it then move after you, or does it get added to init list at the end of the round?A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.Conjure Woodland Beings is one of the most powerful spells in DND. This is an conjuration spell of the forth level. This spell takes one action to cast and has a range of 60 feet. The material required for the spell is one holly berry per creature summoned, and its duration is up to 1 hour. You summon fey creatures that appear in unoccupied ...Conjure Woodland Beings is one of the most powerful spells in DND. This is an conjuration spell of the forth level. This spell takes one action to cast and has a range of 60 feet. The material required for the spell is one holly berry per creature summoned, and its duration is up to 1 hour. You summon fey creatures that appear in unoccupied ...As long as the excess damage doesn't reduce the creature's normal form to 0 hit points,it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form.May 29, 2020 · By Scott Baird. Published May 29, 2020. A spell in the current edition of Dungeons & Dragons called Conjure Woodland Beings almost ruined the game due to how powerful it was. The current edition of Dungeons & Dragons is well-balanced compared to the older versions of the game, which is why it was surprising one spell turned out to be so ... Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Conjuration spells for Fifth Edition.Summon Beast. Summon Beast 2nd-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration. using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.Conjure woodland beings was a conjuration spell that summoned fey creatures. ... Ranger spells (5e) · 4th-level ranger spells (5e) · Spells · Conjuration spells ...Conjure Woodland Beings. You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Eight fey creatures of challenge rating 1/4 or lower. A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no ...Mar 20, 2023 · The paralyzed condition is a powerful one in D&D 5e. It not only prevents a character from doing anything until the paralysis has ended, but it also gives buffs to enemies attacking the paralyzed creature such as advantage on attack rolls and automatic criticals for creatures attacking from 5ft away. This makes paralyzed a very powerful condition. If you like what I do and would consider supporting this channel through Patreon:https://www.patreon.com/TreantmonkstempleIf you would like to know how I cal...To simplify, I'll ignore the lower level spells which summon things which are also covered by higher level-more versatile spells. Eg. both conjure animals and woodland beings are supplanted by conjure fey because that can summon any of the creature the lower level spells can. If you want to include all of those spells, it makes it even less ...Summoning. You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your ...For example, if it tells you to roll, and you roll a 15 for a creature you summon with the spell, the creature takes its turn on initiative count 15. [deleted tweet:] You’re init is 15. You summon on your turn and you roll a 14 for the creature’s init. Does it then move after you, or does it get added to init list at the end of the round? Within the Feywild are creatures of the Seelie Court that embody whimsy and playful joy, as well as creatures of the Unseelie that are the embodiment of chaos and destructive habits. These two sides of fey-type creatures provide much versatility when adding them to a campaign. Fey creatures run the range from horrifying to silly, but all …Casting Time: 1 action Range: 90 feet Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block.A Conjurer's summons aren't any better than normal summons. "Dedicated summoner" would be a handicap for any class. Best summoner will flip back and forth depending on level. Undead are very good early on, as is Summon Woodland Creature. Eventually Planatar trumps everything else big time in BG2 and is a mage summon.The main exception to this rule is the Fungal Zombie from the Circle of Spores Druid, as you get to summon 4x/Long Rest, despite it coming from the same ability. Do note that some spells also summon stronger creatures if upcast, such as Elemental Myrmidons instead of normal Elementals when you cast Conjure Elemental as a level 6 spell.Conjure Woodland Beings Random Table. I decided to try my hand at a random table, updated with the new fey creatures from Volo's Guide. The table is organized in ascending CR, so from CR 1/4 - 1/2 - 1 - 2. The new creatures from Volo's Guide are Boggles, Darkling, Quickling, Meenlock and Darkling Elder. The creature conjured is immediately ...At 5th level the Druid can Conjure Animals twice per long rest. If concentration is maintained, the animals should last a good two or three rounds at least (more on that later). At 9th level the Druid can cast this spell 7 times per long rest (with one of those upcast for double the beasts). That's a lot of animals.Conjure Woodland Beings is a powerful spell if used correctly, as a 4th level spell should be. While Pixies might seem overpowered there are plenty of ways to deal with them. Turn order, positioning, concentration, their magic resistance, etc. are all important factors and can make or break the use of the spell slot. 18. Conjure Woodland Beings. Conjure Woodland Beings is a 4 th level conjuration spell exclusive to the Druid and Ranger. This spell can be the bane of existence for DMs since it allows the caster to conjure a variety of fey creatures to aid them. The creatures available are based on CR with a max of 2, so the spell itself is not overly powerful.Spells. You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on. a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its ...the Jester Legend Sep 3, 2020 #4 The spell specifies that the player chooses the number and CR, but not the specific type. The interpretation comes from a post/Sage Advice/tweet/something from one of the designers, probably Crawford. Also, letting the player choose... is it sprites?Conjure Woodland Beings. Level 4 • Conjuration. Casting Time: 1 action. Range: 60 ft. Components: V, S, M. Duration: Concentration , up to 1 hour. You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: 1 fey creature of challenge rating 2 or lower. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions.11 (+0) Skills Perception +3, Stealth +5. Senses Passive Perception 13. Languages Blink Dog , understands Sylvan but can't speak it. Challenge 1/4 (50 XP) Proficiency Bonus +2. Keen Hearing and Smell. The dog has advantage on Wisdom ( Perception) checks that rely on hearing or smell.Celestials are one of the more uncommon creature types to encounter in D&D campaigns. Denizens of the Upper Planes, celestials are mostly good-aligned and include creatures ranging from angels to unicorns. Many more celestials appeared in past editions of D&D but this guide focuses on the celestials currently in D&D 5E.Standouts include Summon Celestial (can be used as a mount if you choose the right shape of celestial), Summon Undead, and Summon Aberration. Conjure Fey. The Annis Hag and the Mammoth are both good combat options, though at spell level 6 we have better things to do with out slots or Mystic Arcanum. Find Steed.Components: V, S, M (a small, lit candle) Duration: Concentration, up to 1 hour. You summon one giant centipede to appear in an unoccupied space on a solid surface within range. The creature disappears, returning whence it came, when it drops to 0 hit points or when the spell ends. The summoned creature is friendly to you and your companions.I've seen Conjure (Animals, Woodland Beings, etc.) spells really damage game balance, particularly when the player takes large numbers of low Challenge creatures. I've heard the arguments for and against these spells, with nothing new being said for awhile. However, we now have the Summon spells from Tasha's that each …. Sample creatures can be found below. At Higher Levels. When y11 (+0) Skills Perception +3, Stealth +5. Senses Passive Percept Conjure Woodland Beings allows the player to choose one option, ranging from a single fey creature with CR 2, up to eight fey creatures with CR ¼. But which fey creatures of the chosen CR actually appear, is up to the GM. This way the GM can avoid overly chaotic or broken outcomes (like 8 pixies).V, S, M (one holly berry per creature summoned). You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the. The accepted answer to this question: Communicating with Conj Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower. Two fey creatures of challenge rating 1 or lower. Four fey creatures of challenge rating 1/2 or lower. Eight fey creatures of challenge rating 1/4 or lower. A summoned creature disappears when it drops to 0 hit points or when the spell ends.1) Cast the conjure woodland beings spell and summon a bunch of pixies. 2) Have the pixies use polymorph to turn the party into some beefy, high-damage beasts such as giant apes or tyrannosaurus rexes. 3) Proceed to wreck the game. This was the first time people really started to understand why the game developers had included certain language ... By summoning creatures with valuable spells and abil...

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